|© 1996, Jeff Erickson|
|Used in maths research|
|n holes per row|
Two-dimensional sowing was invented by the American computer scientist Jeff Erickson in 1996. It is a variant of sowing.
The board consists of pots that form a two-dimensional grid.
The two players are called Left and Right.
Seeds are sown as in sowing game and the last seed must be put into a non-empty pot.
Left sows upwards or downwards; Right sows to the left or right.
Whenever a seed lands in a non-empty pot, its contents, including the new seed, are captured. Thus, at least two seeds are captured each move.
The player who moves last wins the game.
As no initial position was given by Erickson, players are free to experiment with different opening patterns.
- Erickson, J.
- (1996) 'Sowing Games', in Nowakowski, R. J. (Ed.) Games of No Chance (Mathematical Sciences Research Institute Publications 29); Cambridge: Cambridge University Press. Pages 287-297.