Pilare

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Pilare
© 2005, Jorge Gómez Arrausi
Spain (Basque Country)
Two-dimensional game
  6x6 board

Pilare is a board game designed by the Basque game author Jorge Gómez Arrausi. It won a proxime accessit award in the Concurs de Creació de Jocs de Tona, 2005 ("games creation contest of Tona").

Pilare is similar to mancala games in the fact that many pieces can share a board position and that they are "sown" (in a certain way) to move. It is a "stacking game".

Jorge Gómez Arrausi won the 2002 Unequal Forces Game Design Competition (sponsored by the Strategy Gaming Society, about.com and Abstract Games Magazine) with his game unlur.

Rules

The board is a square divided in six rows and six columns, making 36 squares.

There are 36 black "neutral" pieces, 10 red and 10 white. One player controls red pieces, the other the white ones.

Initial position

At the beginning there is a black piece on each square. On top of them, on the row closest to the red player, there is a red piece, and also over the two border pieces on the left and on the right. The same on the other side of the board for white pieces.

Red begins.

On his turn a player chooses a stack (even a single piece in a square is a stack) whose top piece belongs to him. He takes this stack and places on an orthogonally adjacent square its bottom piece. This new piece will become the top piece of the square's stack. Then he keeps on going to orthogonally adjacent squares, placing a piece in each square, until the stack is distributed.

After each piece the player can change direction, but only in a square angle, not going back. However, if there are enough pieces in the stack (5 or more), he can put more than one on a square, making a circle.

If, at his turn, a player can not move (no stack has a top piece of him) he has lost.

References

Gómez Arrausi, Jorge
(2005) Pilare. Un juego de Jorge Gómez Arrausi. [Rules leaflet given with the game]

External links

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