Four-rank diffusion

From Wikimanqala

Jump to: navigation, search
Four-rank diffusion
© 2006, Mark Steere
USA
Variant of wauri

Template:Multiple overlapping cycles game

Single lap
Stores are sown into
8 holes per row
Four rows


Four-rank diffusion is a variant of standard diffusion, which was designed by the renowned American game inventor Mark Steere in February 2006. As with the two-row version, draws and ties cannot occur in this game.

Rules

The game board consists of four rows of eight small pits and a large pit at either end. The board is divided into two 4x4 blocks as highlighted in the first diagram. Each player owns the block to his left.

At the start of the game each of the holes in the outer rows contain four stones and each of the holes in the inner rows have five stones.

board
Initial position

Players take turns making moves.

You begin your turn by scooping out any one of the 32 small pits which contains stones. You conclude your turn by distributing those stones into pits adjacent to and surrounding the newly emptied pit.

The distribution pattern is identical for all of the pits in a given row.

For the inner row below center, start distribution at the lower left and proceed counterclockwise around the emptied pit, skipping the emptied pits row.

For the inner row above center, start the distribution of stones at the adjacent pit to the upper right and proceed counterclockwise around the emptied pit, skipping the row of the emptied pit.

The distribution patterns for the two outer rows are the same as those in 2x6 Diffusion.

The maximum stone count in each small pit of the outer rows is 5 and for each small pit of the inner rows it is 6. If the addition of a stone to a small pit would increase the number of stones in that small pit to a larger number, you must add that stone to one of the large pits instead. Then resume distributing the remaining stones, starting with the next small pit in the counterclockwise direction around the emptied pit.

Players cannot pass on their turn. There will always be at least one move available.

If, at the conclusion of a turn, one of the two blocks is completely vacated, the owner of that block wins. Draws and ties cannot occur.

References

Steere, M. 
(2006) Diffusion Addendum (4x8). [Web site]


Warning!
This article includes the rules of a copyrighted game.
We publish it as we understand it is a fair use. Although the information posted in this web is under the Creative Commons Attribution ShareAlike 2.5 License this does not imply the game has lost its copyright. You can consider the game and its rules have a copyright, and what is free is this way of explaining them.
If you are the copyright holder and don't want to have it published here, please contact us
Warning!

Views
Personal tools