Conga

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Conga
© 1998, Martin Franke
Germany
Commercialized by
Das Spiel Hamburg
Two-dimensional game
  4x4 board

Conga was invented by Martin Franke who lives in Dortmund, Germany. It was published in 1998 by "Das Spiel Hamburg". The two-dimensional game combines characteristics of mancala games with four in a row.

Rules

The game is played on a board of 4x4=16 holes. At the start there are 10 seeds in a corner hole opposite each other. One player owns the black seeds, the other the white seeds. Black starts the game.

board
Initial Position

Each turn a player empties a hole which contains seeds of his color and distributes them in one direction, diagonally or orthogonally. He sows one seed into the following hole, two into the next and the rest into the last one. It is not permitted to put seeds into holes which are occupied by the opponent. If the edge of the board or a hole occupied by the opponent is reached, the move is terminated early by dropping the seeds into the last legal hole. There must be at least one hole into which seeds can be played to make a play into that direction.

No seeds can be captured.

The object of the game is to form a row of four occupied holes (the colors of the seeds don't matter), diagonally or orthogonally.

If a player has no legal move, because his seeds are blocked, he has lost.

References

Harthogh, T. 
(2000) Brettspiele aus aller Welt: Neu entdeckt, Niedernhausen: Falken Verlag. Pages 63-64.

External links


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