Banan-cala
From Wikimanqala
Banan-cala
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| Banan-Cala, banana-cala |
| © 1998, Vince Kurr |
| San Mateo CA (USA) |
| Commercialized by University games |
| Intended for children |
| Variant of kalah |
| One cycle |
| Single lap |
| Stores are sown into |
| 6 holes per row |
| Two rows |
Banan-Cala was invented by Vince Kurr who lives in San Mateo, California (USA). He is the director of AreYouGame.com, the largest internet game & puzzles store. The game was published in 1998 in London, England, by University Games. It is also marketed in Germany through the Heidelberger Spieleverlag.
Banan-Cala is the most challenging variant of a series of three games named Kid-Cala because they were especially designed for children. Kid-Cala was nominated Toy of the Year 2000 in the Netherlands.
Contents |
Rules
The board consists of two rows of six playing holes each. In addition, there is a large store hole called "mancala" at the right side of each player.
Initially a player owns 24 fruits (six bananas, six grapes, six apples and six oranges) which are stored in his mancala before they are used in the game.
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| Initial position |
At the beginning the board is empty except the two mancalas.
In the first move each player distributes one to six fruits one by one, starting in his right-most playing hole and sowing to the left. Any combination of fruits is permitted.
In the following moves a player may at his turn either distribute the contents of one of his holes in a clockwise direction into consecutive holes of both players and the mancalas or distribute up to six fruits from his "mancala" as described above.
Fruits can be captured from the second move on, but not in the first move. If the last fruit is dropped into an empty hole of the player's own side and the opposite enemy hole contains at least one fruit, the contents of the opponent's hole as well as the last distributed fruit is captured. The captured fruits are stored between the board and the player (not in the mancala).
The game is finished when a player cannot move. His opponent wins all fruits remaining on the board. Grapes, apples and oranges count one point, while bananas are penalty points (-1) and must be subtracted. A total of 24 points is possible. A draw is achieved when both players get 12 points.
Robin King suggested in 2002 that each fruit should have a different point value. For instance, bananas could count -1 points, grapes 0 points, apples +1 points and oranges +2 points. This would make the game even more challenging for enthusiasts.
References
- Haffner, F.
- (2000) Règles de Jeu, San Mateo: University Games Corporation.
- Funagain Games (Ed.)
- (2004) Kid-Cala, Ashland.
- King, R.
- (2002) 'Kid-Cala', in Games Magazine; Buyer's Guide Issue 2002.
Quote
- Hours of fruitful fun await you from this charming rendition of the classic African family of games. (...) Now you can compare apples and oranges without getting sour grapes.
- Robin King (2001)
External links
| We publish it as we understand it is a fair use. Although the information posted in this web is under the Creative Commons Attribution ShareAlike 2.5 License this does not imply the game has lost its copyright. You can consider the game and its rules have a copyright, and what is free is this way of explaining them. If you are the copyright holder and don't want to have it published here, please contact us | |

